Post by Gormal on Apr 1, 2009 7:56:04 GMT -5
A note from the developers:
The Cra class is a very versatile class in PVP combat, but a class that needs the bast equipment to be able to get a 50% chance of critical hit to be viable with maximum elementary attacs. We have thus modified the effects of the normal hits of certain spells to make the Cra class less dependant on critical hits.
The class is moreover supposed to use its attack from high range to have an advantage over their adversaries, we have improved this aspect by giving more possibilities to maintain enemies at a distance, by slowing down their progress, or by giving techniques for retreating, pushing back enemies or simply to evade getting stuck in close combat range of enemies.
Spell changes:
Retreat arrow: The range of the spell is boostable at all levels.
Distant shooting: The spell is castable on allies. The range of the spell is boostable and increased at all levels.
Immobilizing arrow: The spell is limited to two uses per target per turn. The MP loss effect is replaced with a steal of 2 MP on a critical hit and a steal of 1 MP on a normal hit, at all levels. We have changed this spell in order to make a normal hit more useful and to allow the Cra class to increase his mobility by reducing that of his adversaries, in order to maintain distance more easily.
Lashing Arrow: The spell takes from now on a single MP (undodgeable) for one turn on a normal hit. We have modified this spell in order to make the normal hit more useful and to allow the Cra class to more easily reduce the mobility of their adversaries, thus maintaining distance more easily.
Slowdown arrow: The spell takes two AP at all levels. The spell points invested are returned. We have changed this spell in order to make the spell less random by making the amount of AP taken uniform.
Summoning of Cra Dopple: The life points and the characteristics of the Dopple are modified. The summon has the following spells: Critical Shooting, Distant Shooting, Bat's Eye and Powerful Shooting. The spell points invested in this spell are returned.
New Class Spell – Cra: Dispersive Arrow
This spell remotely pushes back by two squares in the 4 linear directions both enemies and allies, but not the caster himself, with the quirk that it can move the target behind others. It makes more easy to keep enemies at a distance without being blocked by two things in a line, and to more easily move groups of monsters.
It allows an encircled ally to be easily freed, or several allies which cannot dodge roll an enemy. With this spell, we hope to reinvigorate the Cra in team play, and to give him a unique ability (movement of backstopped targets), and to give him the ability to reposition enemies fairly effectively (the spell can be cast on an empty spells to move all the adjoining characters.) We hope to reinvigorate, with this spell, the range capacities of the Cra.
Translation provided by Yrona, huge thanks to her for all her hard work!
Updates Mar 23
Retreat Arrow: the spell's range is no longer boostable, but changes to 3, 4, 5, 6, 7, and 8 squares. We changed this spell because we think that it became too powerful in combination with the Cra's special spell.
The Cra class is a very versatile class in PVP combat, but a class that needs the bast equipment to be able to get a 50% chance of critical hit to be viable with maximum elementary attacs. We have thus modified the effects of the normal hits of certain spells to make the Cra class less dependant on critical hits.
The class is moreover supposed to use its attack from high range to have an advantage over their adversaries, we have improved this aspect by giving more possibilities to maintain enemies at a distance, by slowing down their progress, or by giving techniques for retreating, pushing back enemies or simply to evade getting stuck in close combat range of enemies.
Spell changes:
Retreat arrow: The range of the spell is boostable at all levels.
Distant shooting: The spell is castable on allies. The range of the spell is boostable and increased at all levels.
Immobilizing arrow: The spell is limited to two uses per target per turn. The MP loss effect is replaced with a steal of 2 MP on a critical hit and a steal of 1 MP on a normal hit, at all levels. We have changed this spell in order to make a normal hit more useful and to allow the Cra class to increase his mobility by reducing that of his adversaries, in order to maintain distance more easily.
Lashing Arrow: The spell takes from now on a single MP (undodgeable) for one turn on a normal hit. We have modified this spell in order to make the normal hit more useful and to allow the Cra class to more easily reduce the mobility of their adversaries, thus maintaining distance more easily.
Slowdown arrow: The spell takes two AP at all levels. The spell points invested are returned. We have changed this spell in order to make the spell less random by making the amount of AP taken uniform.
Summoning of Cra Dopple: The life points and the characteristics of the Dopple are modified. The summon has the following spells: Critical Shooting, Distant Shooting, Bat's Eye and Powerful Shooting. The spell points invested in this spell are returned.
New Class Spell – Cra: Dispersive Arrow
This spell remotely pushes back by two squares in the 4 linear directions both enemies and allies, but not the caster himself, with the quirk that it can move the target behind others. It makes more easy to keep enemies at a distance without being blocked by two things in a line, and to more easily move groups of monsters.
It allows an encircled ally to be easily freed, or several allies which cannot dodge roll an enemy. With this spell, we hope to reinvigorate the Cra in team play, and to give him a unique ability (movement of backstopped targets), and to give him the ability to reposition enemies fairly effectively (the spell can be cast on an empty spells to move all the adjoining characters.) We hope to reinvigorate, with this spell, the range capacities of the Cra.
Translation provided by Yrona, huge thanks to her for all her hard work!
Updates Mar 23
Retreat Arrow: the spell's range is no longer boostable, but changes to 3, 4, 5, 6, 7, and 8 squares. We changed this spell because we think that it became too powerful in combination with the Cra's special spell.