Post by bruce on Apr 26, 2009 14:32:55 GMT -5
So, if you open the dofus cliente and choose "Acess to test Server" you will have acess to yet another beta where ankama is trying to change spells once again.
The main changes are made for osas this time, because some people are complaining they are "overpowered in pvp". Weird, it took years for them to nerf iops wrath witch was always overpowered in pvp, but now it takes them weeks to nerf osas.Seriously, osas, overpowered?
Osas are the easiest class to beat if you know what do.Anyway, those are the changes:
Natural Defense : Impsvillage translation is bullshit, the + vit effects have not been halved like it says there, but the duration on summons is now 7 turn only, and the spell is no longer AOE, also, the duration for players is now 5 turns.
Prespic : The prespic now only casts mockery once per target and it always removes 2 ap (dodgeable of course), but the prespic's Wis is increased, mine went from 83% ap resist to 101%.Also, his ai now casts mockery on multiple targets correctly until all of its ap is spent, kinda like it was before 1.26, but weaker.
Bears Cry: The duration of the spell is only 11 turns on summons now.What to do about this? Level fangs of boowolf instead, fangs boost a crackler slightly better than a bears cry, and it buffs a wyrm with almost 3x more power than a bears cry.I did tested bear's cry 6 agaisnt fangs 6, not sure how it is against fangs 5.
About natural defense, im unsure about leveling this spell, i might level toad, i think we osas should all test that so that we can hear eachothers opinion.
Gobbal: The gobbal no longer applies gravity on attack, it casts a spell with 3 turns cooldown instead, wich does that.I did not test this, i have no interest in gobbal, someone who uses it should test it and give their opinion.
Additionaly, Doploons will be able to be exchanged for scrolls, but it takes a large amount.
And moon hammer has been nerfed,max damage is greatly reduced, minimiun damage is greatly increased, range is 7, 3 turns cooldown, 1/100 failures.Im not sure about leveling this on sac either, but i think agil chars that arent sacs have no use for this now.
The main changes are made for osas this time, because some people are complaining they are "overpowered in pvp". Weird, it took years for them to nerf iops wrath witch was always overpowered in pvp, but now it takes them weeks to nerf osas.Seriously, osas, overpowered?
Osas are the easiest class to beat if you know what do.Anyway, those are the changes:
Natural Defense : Impsvillage translation is bullshit, the + vit effects have not been halved like it says there, but the duration on summons is now 7 turn only, and the spell is no longer AOE, also, the duration for players is now 5 turns.
Prespic : The prespic now only casts mockery once per target and it always removes 2 ap (dodgeable of course), but the prespic's Wis is increased, mine went from 83% ap resist to 101%.Also, his ai now casts mockery on multiple targets correctly until all of its ap is spent, kinda like it was before 1.26, but weaker.
Bears Cry: The duration of the spell is only 11 turns on summons now.What to do about this? Level fangs of boowolf instead, fangs boost a crackler slightly better than a bears cry, and it buffs a wyrm with almost 3x more power than a bears cry.I did tested bear's cry 6 agaisnt fangs 6, not sure how it is against fangs 5.
About natural defense, im unsure about leveling this spell, i might level toad, i think we osas should all test that so that we can hear eachothers opinion.
Gobbal: The gobbal no longer applies gravity on attack, it casts a spell with 3 turns cooldown instead, wich does that.I did not test this, i have no interest in gobbal, someone who uses it should test it and give their opinion.
Additionaly, Doploons will be able to be exchanged for scrolls, but it takes a large amount.
And moon hammer has been nerfed,max damage is greatly reduced, minimiun damage is greatly increased, range is 7, 3 turns cooldown, 1/100 failures.Im not sure about leveling this on sac either, but i think agil chars that arent sacs have no use for this now.